![]() ![]() Only run if you did not agree to the fight. Runners - those run from a fair fight after they start losing. Or those who just like to make havoc for you and make your life frustrating. Here is a list of some of the different ways in which players on Sherwood can be undesirable because of their gaming behavior, like runners, interlopers, back-stabbers, double teamers, and generally those who will use any backhanded dirty trick to win a fight or make you lose a fight. Find players that want to help and listen to them. The more you hang around truly good players the better you will become. Watch more experienced players and learn from them, ask them to show you what they have learned. Give yourself time and practice to learn the art of fighting, just as you would learn any other discipline. Don't get frustrated, these players did not become good overnight and neither will you. This takes time to learn and is as much instinct as intellect. The experienced player will match his or her fighting style to that of their opponent, giving them a sense of when their opponent will strike, and thus allowing themselves to strike first. Each player has a flow or rhythm of fighting, and so an experienced player can anticipate when his opponent will attack, and attack or block accordingly. The experienced player will adapt the flow of his or her attacks to the pattern of the other player's. By watching the movement of the shield or arm, a good player will throw shots that will go around the defense and score hits. The shield in their hand will move up and down as the player presses Ctrl-Shift, creating opportunities for the more experienced player to score a hit while the other is blocking. One of the most realistic features of the game is that a player can not block continually for long periods of time. Keep in mind that veteran players have honed their skills and developed a sense of timing, they know the precise time to attack and/or block. ![]() All new players get frustrated early in their playing experience because winning against seasoned players is so hard. Timing is a critical element in Sherwood Dungeon. And even if you appear to be losing, don't quit. Blocking often and striking only when you have an open shot will give you the best chance to win. Don't just hammer away at your opponent, that will just leave you open to counter-attacks. Wait for an opening, don't try to force your way in, because that is the surest path to defeat. One final note to new players, in this fighting game patience is a requirement to winning. Sometimes fights are won or lost in that way. Experienced players will exploit your unguarded cast to great advantage. The way to guard yourself is to hold Ctrl-Shift while you hit Tab which makes your hand not go up at all or very slightly, thus more protected against a crit. So more experienced players develop ways of guarding their exposed arm as quickly as possible. If you are hit while casting a talisman, the hit will be a critical. Your greatest danger in a fight is when you cast your talisman because you leave yourself open for counter attack. Here is a trick to casting your talisman that most new players won't know. Remember to block your opponents' attacks! Also, most newbies will choose power over and block less, leaving themselves open for the final shot. ![]() Block 1,2,3 hit, block 1,2,3 hit, and so on until you destroy your opponent. This is especially effective when you are beginning to lose a fight. This heavy critical damage is what can turn the tide in a fight. If you succesfully block 2 attacks in a row, your next clean shot will do double or triple damage to your opponent. One of the reasons why blocking is important is because blocking is the safest and most protective way to regain health. If you have noticed you still regain health while blocking. If you are new you may think blocking just wastes time and has no purpose whatsoever. ![]()
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