![]() Ĝhanged books income logic so Base book bonus will now remain, after getting book income greater than zero.ğixed a bug in garrison manpower calculations leading to doubled manpower being displayed in the province overview window during sieges.ğixed retreat button being available if you have no armies in the battle.ğix interaction blockers for battleview.Siege equipment’s morale/resilience/manpower stats/bonuses hidden from tooltips, as these do not affect siege equipment.Overkilling during retreat now fixed – attacking units will always pick a retreating unit that's still alive.ğixed an issue, causing damage on retreat to be dealt only by the main enemy army, not the supporting one, nor the garrison.ěugfixes related to the AI choosing to retreat.Light and Heavy desert and standard spearmen defense (melee and ranged) slightly reduced, in most cases melee defense reduced by 10 and ranged – accordingly.ěase friendly fire of ranged units increased from 50% to 80%.ĝisorganized penalty to attack increased from 50% to 60%.Noblemen cavalry gets 25% defense boost against ranged attacks, but -4 to attack (-12.5%).Ědditional morale factors are now shown in tooltips.ĚI: choosing not to attack, but to move towards a capture point is now less likely.ĚI: defending own ranged squads is now more probable.ĚI: It was possible for the battle AI retreat command to work even at 0 priority (if without a reason if there were no other preferred options).ĚI: nobles weren't retreating when their side was winning overwhelmingly – now this is possible.ĚI: maintain formation logic improved to prevent troops entering dangerous positions in the middle of a fight.ĚI: improved logic and timing when choosing retreat positions.ĚI: Noblemen cavalry is much more reluctant to attack a squad where the enemy side threat would be greater than the marshals’ side threat.ĚI: areas where archers are currently shooting are considered more dangerous archers that are currently fighting in melee or have run out of salvos are treated as melee squads for the purposes of their enemy calculating threat.Squads positioning logic improved, so that chasing enemies is now more efficient.ĝisorganized penalty can now also trigger when troops shoot, making stacking ranged units an inefficient strategy.Thanks again to all of you for supporting us, and we hope you have a fantastic time with the patch. We’re already hard at work on the next major patch, so stay tuned for future improvements! This is also available for multiplayer games as well, of course! The concept was highly recommended by the community, and we feel it is a fun, new way to experience KoH2:S’s game experience.Ĭombine all of this with a bunch of bug fixes, AI improvements, balance tweaks, network stability improvements, and so much more, we feel 1.3.0 has turned out to be a solid patch that we truly hope you enjoy. Things like trade centers, vassalages, and more are all removed to create the most balanced, fresh world setup possible, and giving players all new challenges when starting out. The next major change is a new way of playing KoH2:S – Shattered World! Configurable in the “Kingdom Size” rule when setting up a campaign, Shattered World changes the starting size of all kingdoms in the world, configurable by the player, giving each kingdom an even playing field at the beginning. You can now hold SHIFT and RMB click to set army waypoints to better help them navigate to their destination, maybe to avoid pesky rivers or neutral territories, or even just control how they move from point A to point B. Many in the community were also requesting the ability to add waypoints when managing their armies in World View, and we’re here to deliver. This was a highly requested feature that took a bit of technical work and optimization, but should really enhance everyone’s experience. Players with good enough hardware can enable “Extra Zoom” in the options menu and get further zoom-out levels throughout the game! We also added a seamless transition from World View to the Political View when you hit the zoom-out threshold, making it easier than ever to move around the map. This is our second major patch since Knights of Honor II: Sovereign’s exciting release, so strap in! We focused here mostly on responding to player feedback and providing a few new, fun ways to play the game.įirst up, we’ve been able to greatly improve the zoom functionality, both in World View as well as Battle View. ![]()
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